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Second life wings 3d uv map
Second life wings 3d uv map







second life wings 3d uv map

Overlap each other they will be the same edge.) Once the matching edge isįound. Matches the one selected for the violet material.(Since both of those edges To make the map easier to understand select the edge on the circle that In the map select the circle's yellow edge that is directlyīelow the violet edge that was previously selected. Notice the edge is also selected on the sphere. Move the blue selection to the area shown in the picture. Move the Yellow map piece to the location shown.Īgain right click and select create texture. Notice the material color did not move with the mapped You can move the piece in any location on the Notice how the selection on the mapĬorresponds to the selection on the sphere. Select the body which is of one of the pieces. **Note that you cannot create a new texture too often or the materials will Now the Materials will appear in the same place as the mapping information. To pan the sphere go into move mode and press Q. Regular modelling mode you can move the sphere model while still haveing theĪutoUV map open.

second life wings 3d uv map

Similar to when you are moving a model in

second life wings 3d uv map

To drag the AutoUV window hold the left mouse button on the green bar at the Now the AutoUV map will show all the colored materials in 2 dimensional Right click and select UVĪn AutoUV Window will appear. Press B and select the body of the sphere. You can recover this lost info or revert back for changes. Sometimes after a UV Map is made all the material information can Now that there are materials for the entire sphere it is a good idea to saveĪre made. Make it yellow in the color picker byįrom the top slider and dragging it far left.

second life wings 3d uv map

Repeat the step for making a new material and make a material for theīottom of the sphere. Instead of making a new material, you will be able to choose from all the Right click with the mouse and left click on If done correctly, you should have a Violet colored Material called "Top" Top slider in the color picker to the left. This time call the material "Top" and also drag the second Select the top vertice of the sphere as shown in the picture. Materials are used to separate pieces of the UV map. Middle material is now in the Outliner window Press space to remove the selection and now the area selected will have aīlue material called Middle. Moving the slider bars will change the colors Move the first slider bar all Now a Material Properties Window has appeared. Select the pyramid to toggle between wireframe/shaded.Ĭlick the right moust button and select Material with the right mouse button Select the eye the object will be hidden/unhidden. To the right of the "sphere" name there is an eye, a lock, and Notice a "sphere" object has appeared in the This will open the Geometry Graph Window. This is how you resize any window in Wings. Triangular flap in the lower right hand corner of the outliner window and This window can contain materials, uvĪnd textures.To resize this window, hold your left mouse button on the You will learn basic techniques on UV Mapping with Wings3D. Have improved so much so that another new tutorial is necessary. Wings3D's UV Mapping capabilities have matured greatly within the past year.









Second life wings 3d uv map